AI Insights · Timothy · April 2024
Top 5 Bubble Shooter Games on Android in France Q1 2024
Explore the performance of the leading bubble shooter games on Android in France during Q1 2024, featuring insights on downloads, revenue, and active users.
In the first quarter of 2024, the top bubble shooter games on the Android platform in France demonstrated varied performance in terms of downloads, revenue, and active users. Here's a detailed look at the key metrics for each of the leading games, based on data from Sensor Tower.
Bubble Witch 3 Saga from King experienced a slight decline in weekly revenue, starting at approximately $4.9K in early January and ending at around $3.8K by the end of March. Downloads saw a moderate decrease from 1.3K in the first week of January to 993 in the last week of March. Active users showed a downward trend, beginning at nearly 24.2K and closing the quarter at roughly 20.5K.
Bubble Shooter: Panda Pop! by Jam City, Inc. had fluctuating weekly revenues, peaking at about $2.2K in early February and dropping to $1.7K towards the end of March. Downloads had a significant spike mid-quarter, rising from 498 in early February to 1.2K by the end of February before falling back to 560 in the last week of March. Active users increased from 2.7K in the first week of January to a peak of 2.9K at the end of February, then decreased to 2.3K by the end of March.
Marble Shooter: Violas Quest from Two Desperados Ltd showed a steady weekly revenue trend, averaging around $1.1K throughout the quarter. However, it did not record any downloads during this period. Active users remained relatively stable, starting at 450 and ending the quarter at 343.
Bubble Witch 2 Saga, another title from King, maintained a consistent weekly revenue around $900. Downloads remained steady, averaging about 600 per week. Active users saw a slight decline from 1.9K in early January to 1.5K by the end of March.
Marble Master from Teewee Games had a notable increase in weekly downloads, starting at 1.4K in the first week of January and peaking at 3.6K in early February. Revenue fluctuated, peaking at $861 in the second week of January and dropping to $381 by the end of March. Active users remained strong, starting at 19.2K and maintaining around 18.4K by the end of March.
For more detailed insights and data on mobile app performance, visit Sensor Tower.